Friday, 22 March 2019

10 Must Read Graphic Novels About Architecture

10 Must Read Graphic Novels About Architecture

There is a fine line between comics and architectural drawings, whether in their layout or drawing technique. They both try to narrate a story in the most efficient and cinematic way. There is so much an architect can learn from comic artists and vice versa; one makes stories in and out of buildings, and the other makes buildings for stories. What are the most important graphic novels that illustrate this interesting combination? Here is a list for you to enjoy in your free time:

The City: A Vision in Woodcuts | Frans Masereel

10 Must Read Graphic Novels About Architecture
The City: A Vision in Woodcuts | Frans Masereel
Frans Masereel was an early proponent of the graphic novel and the sub-genre the wordless novel. The most complete and compelling of this works is The City: A Vision in Woodcuts. Almost a century after its publication in 1925, “The City” remains an emblematic representation of urbanism pertinent to our times. Vision is the correct term because there isn’t a narrative but a series of impressions of what the city is. In one sense it is the day in the life of a city, with images of workers in factories, weddings, parties, military parades. Each piece works as an individual composition depicting the banalities of everyday life, captured through infrastructure, buildings and architectural artifacts. But looking closer at the details he places throughout, there is a definite hierarchy in the images and it is obvious that despite the trappings of prosperity and modernity the city is a rough place and only a few win.

Robert Moses: The master builder of New York city | Pierre Christine & Olivier Balez

10 Must Read Graphic Novels About Architecture
Robert Moses: The master builder of New York city | Pierre Christin & Olivier Balez
Robert Moses was the mastermind of New York. Along with Jane Jacobs, they set the foundations of the 20th-century American urbanism. Jacobs’ were mostly by her own hand. Moses, the more monumental if enigmatic figure, was too busy building to do much writing. From the subway to the skyscraper, from Manhattan’s financial district to the Long Island suburbs, every inch of New York City tells the story of this architect that designed it all. If you want a more palatable introduction to the byways of politics and power in New York City or a great look at urban history, this book is for you.

Yes is More | BIG

10 Must Read Graphic Novels About Architecture
Yes is More | BIG
Yes is More is the easily accessible but unremittingly radical manifesto of Copenhagen-based architectural practice Bjarke Ingels Group, or BIG. An Archicomic as he calls it, it is an illustrated approach to architectural evolution. Unlike a typical architectural monograph, this book uses the comic book format to express its radical agenda for contemporary architecture. It is also the first comprehensive documentation of BIG’s trailblazing practice—where method, process, instruments and concepts are constantly questioned and redefined. “We believe that there is a pragmatic utopian architecture that creates socially, economically and environmentally perfect places as a practical objective. At BIG we are devoted to investing in the overlap between radical and reality.”, says the architect.

Outskirts of Vision | Nir Levie

10 Must Read Graphic Novels About Architecture
Outskirts of Vision | Nir Levie
Ben is a young architect who suddenly appears in a dangerous, apocalyptic world. He knows what he’s doing there: he’s on a mission to investigate the city. The only person he gravitates towards and communicates with is a violent, rebellious anarchist. It soon becomes apparent that they both share knowledge about the city: they both know that it changes. The city’s plan, its buildings, roads, streets – everything changes, disappears and reappears elsewhere – suddenly and without warning. Surprisingly, no other person is aware of the changes to the city but the two of them. Together they embark on a journey in which a new, futuristic world unfolds before them while attempting to learn the reason behind the city’s transformations. Their journey will change the way they view the world. Outskirts of Vision is a graphic novel about cities – What constitutes a “good” city? Do city planners really have control over the success of the cities they design? Is there a way to visit a city before it has been built?

Bricks and Balloons | Mélanie van der Hoorn

10 Must Read Graphic Novels About Architecture
Bricks and Balloons | Mélanie van der Hoorn
Bricks & Balloons: Architecture in Comic-Strip Form collates the results of cultural anthropologist Mélanie van der Hoorn’s investigation into how the medium of the comic strip has been of importance to architecture. Jean Nouvel, Rem Koolhaas, Bjarke Ingels and Norman Foster – all these cutting-edge architects have at some time used comic strips to present their projects or reflected on the socio-political context that shaped them. The book features first-hand interviews with architects and comic book artists as well as numerous architectural projects relating to comics.

Citizens of no place | Jimenez Lai

10 Must Read Graphic Novels About Architecture
Citizens of no place | Jimenez Lai
Citizens of No Place is a collection of short stories on architecture and urbanism, graphically represented using manga-style storyboards. Fiction is used as a strategy to unpack thoughts about architecture. Modeled as a proto-manifesto, it is a candid chronicle of a highly critical thought process in the tradition of paper architecture (especially that of architect John Hejduk and Bernard Tschumi’s Manhattan Transcript). The short stories explore many architectural problems through the unique language of the graphic novel, helping usher the next generation of architectural theory and criticism.

Building Stories | Chris Ware

10 Must Read Graphic Novels About Architecture
Building Stories | Chris Ware
Ware’s Building Stories allows us to investigate the parallels between the aesthetic and structural techniques of Ware’s artistic and narrative style and those of an architect: the story’s setting in a Chicago apartment block is developed through the use of axonometric and cutaway axonometric views. The organizing principle of Building Stories is architecture: Ware renders places and events alike as architectural diagrams. He’s certain of every detail of these rooms and tends to splay their furnishings out diagonally to show how they fit together. The unconventional work is made up of fourteen printed works – cloth-bound books, newspapers, broadsheets and flip books – packaged in a boxed set. The work took a decade to complete and the parts of it can be read in any order.

Batman: Death by Design | Chip Kidd & Dave Taylor

10 Must Read Graphic Novels About Architecture
Batman: Death by Design | Chip Kidd & Dave Taylor
Batman: Death By Design centers around the construction of a new train station in Gotham to replace the old, rundown Wayne Central Station. The story was inspired in large part by New York City’s Penn Station on how the popular travel hub has become a shadow of its former glory; to Kidd, a designer by trade and student of architecture by hobby, this is beyond depressing. Death By Design clearly echoes Kidd’s sentiments with the real-life station found in NYC, as a few characters in his story serve as vicarious voices to resurrect what was once great instead of tearing it down and starting from scratch.

Undocumented: Architecture of Migrant Detention | Tings Chak

10 Must Read Graphic Novels About Architecture
Undocumented: Architecture of Migrant Detention | Tings Chak
Undocumented is a graphic narrative about the lines drawn to divide us. Children growing up behind barbed wire; families torn apart and unable to communicate; people jailed for years, in nightmarish limbo, because they don’t have the right paperwork; these are the stories of North America’s migrant detention systems. A combination of comics journalism, architectural sketches & commentary from those involved in migrant justice struggles, Undocumented is a blueprint for our understanding this hidden world. Using the conventional architectural tools of representation, the book questions the role of architectural design in the control and management of migrants in such spaces.

The life of an architect…and what it leaves behind | Mike Hermans

10 Must Read Graphic Novels About Architecture
The life of an architect…and what it leaves behind | Mike Hermans
This graphic novel is about the life of architect Archibald and his daily struggle with his office colleagues, employees, clients, contractors, civil servants, consultants, architecture critics, and other people involved in the building industry. Archibald runs an architecture office with his partner and engineer, Gerald. While Archibald is a visionary and a romantic dreamer with a tendency to idealistic and egocentric behavior, Gerald is the rational one who keeps his feet on the ground. An exploited intern named Ralph; a narrowminded IT-specialist named John, and a weird cardboard model builder named Mr. Shan also work in their office. Archibald is married to Charlotte, a succesful lawyer who quit her job to help Archibald clean up his administrative mess. They have two children: Archie, his six-year-old son who wants to be the best architect in the world and Charly, a smart-mouthed ten-year-old daughter with a strong dislike for everything regarding art.

Tuesday, 5 April 2016

Studio Ghibli Storytelling Inspires a South African Graphic Novel



The Creators Project exclusive concept art of 'Kariba' protagonist Siku. Images courtesy the artist
A little girl with special powers comes of age in a mysterious world blending African history and folklore in Kariba, an upcoming graphic novel currently being Kickstarted by a South African animation group called the Blue Forest CollectiveKariba follows Siku, daughter of the River Spirit of the Zambezi, as she attempts to reunite her parents who are being divided by the Kariba Dam.
This story is based in fact: the Kariba Dam now stands 420' tall, forming Lake Kariba on the border of Zimbabwe and Zambia. It was plagued by misfortune during its initial construction in the 1950's, a story which Blue Forest Collective director and co-director Daniel Clarke and Daniel Snaddon hope to tell through the lens of local beliefs in the graphic novel. Most of the collective's artists are alumni of Triggerfish Animation Studios, known for worldwide successes like Stick Man (2015), so it's no surprise that they plan on turning Kariba into an animated feature. See how awesome that film would be in the teaser below.
If the narrative of young-but-wise girls helping out powerful river spirits gives you flashbacks to Hayao Miyazaki's Spirited Away, you're on the right track. The films of Studio Ghibli are a huge influence on Blue Forest Collective's work, and producer Yoshiaki Nishimura, who worked on When Marnie Was There(2014), The Tale of Princess Kaguya(2013), and Howl's Moving Castle(2004), consulted on Kariba. Like Pakistani filmmaker Usman Riaz's recently Kickstarted film, The Glassworker, Clarke and Snaddon's work demonstrates the true impact of Studio Ghibli's films. They empower people from all backgrounds to tell their culture's stories with the knowledge that it's possible for them to resonate worldwide. Kariba tackles topics like imperialism, environmentalism, spirituality, and clashing cultures in a way that children can understand, and adults can appreciate.
At publishing time, the Kariba Kickstarter has 42 hours left. We spoke to director Daniel Clarke and co-director Daniel Snaddon about the importance of their story, why it's different from anything else in Africa's animation scene, and why you should donate to their cause.
The Creators Project: Why is this story important?
Daniel Snaddon (DS): The story of the Kariba Dam isn't well known outside of southern Africa but it is important to us as it evokes a very clear picture of what happens when two worlds collide on such a grand scale: In the mid-1950s, European construction companies started to build what was then the largest hydroelectric dam in the world. The local BaTonga people warned that the project would fail, as it would separate the Zambezi river spirit Nyaminyami from his wife who lived further down stream. The dam builders ignored the warnings until an enormous flood washed all of their work (and many of their workers) away. Meteorologists gave assurance that the flood was a 1-in-10,000-year occurrence and that they could continue building, but the very next season, the floods came and devastated their efforts again! 
Our graphic novel explores the question of why Nyaminyami eventually allowed the dam to be completed, and we're aiming to bring this rich mixture of history and mythology to life in a way that's never been done before in Africa.
Tell me about the animation scene in Cape Town. How do you stand out from any peers in that circle?
DS: Cape Town is definitely the hub of animated storytelling in Africa. We have produced three feature films and a number of series that have traveled well internationally. All the members of Blue Forest met while working at Triggerfish Animation Studios which is widely regarded to be the industry leader on the continent, and who have a reputation for producing high-quality CGI work under very tight conditions. Last year we finished Stick Man, an animated Christmas special which racked up over 9.2 million views on the BBC over its run last year (more than Dr. Who, and The Queen's address)!
Many of our peers are still trying to replicate the success of the large US studios, which you can often tell from the subject matter they choose to pursue. We formed Blue Forest Collective in response to our need to tell stories that are more personal, and we are excited about exploring the idea of what African animated films could be. We have a lot of fantastic stories to tell, and animation is a lens that allows larger audiences to connect with worlds and characters they'd be more cautious of if presented to them in live action. 
The influence of Hayao Miyazaki on your animation style and storytelling is clear. Tell me about your relationship with his films. 
Daniel Clarke (DC): Personally I only discovered Studio Ghibli and Miyazaki films in my late teens, although I cant help but feel that every time I watch one  I am reminded of my own childhood in a deeply nostalgic way. His films never speak down to their audience and although they often have environmental and feminist themes they never attempt to be didactic or profess to have an answer. The range of his films is also just astounding, to think that the same man directed both Ponyo and The Wind Rises boggles the mind—but the one thing they all have in common is that they ooze with sincere 'humanness.'
What lessons have you learned from Studio Ghibli producer Yoshiaki Nishimura? How has his experience influenced the project?
DC: Mr. Nishimura was kind enough to give us feedback on the Kariba trailer we made last year, which coming from someone who has helped realize two of our favorite Ghibli films, was humbling and invaluable. We all have a passion for traditional 2D animation and are aware that we have a long way to go and a lot to learn so his encouragement means a lot.
Beyond an animated version of Kariba, what is your plan for the next 5-10 years? Are you planning to make Blue Forest Collective a sort of Studio Ghibli-like force for animation in Africa?
DS: As we've all been in the animation game for a good number of years, we're under no illusions about the difficult road ahead of us, but we're thrilled that this first step we've taken has gone so well! Studio Ghibli has been a guiding light in terms of personal, high-quality film making, but as a model they'd be impossible to replicate as Africa doesn't have the appetite for animation that Japan does (though its something that we are aiming to cultivate as we go). Hopefully within the next 5 years, our animated film of Kariba will be released and we'll have figured out our next step by then!
Donate to the Kariba Kickstarter here. Learn more about the Blue Forest Collective on their website.
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Friday, 25 March 2016

朋友楊學德 Hok Tak Yeung 在畫作展《海港》展出他的新作品,昨晚我先睹為快。在他的作品內,老香港重現眼前,呈現一個緩慢的世界,一個有青山綠水、悠長下午和汽車渡輪的世界。他的作品描寫失落,但當中的悲傷被幽默感和人情味平衡了。這個畫家喜歡「戲弄」畫中人,但也表現出無比關懷。在我最喜愛的一幅作品內,他用了最少的人物和顏色來喚起舊日的下午時光。如果 Edward Hopper 生在香港,和有楊學德的幽默感的話,他或許會這樣作畫。

Benedict LeungBenedict Leung I bought the draft of this painting today, different approach.